- I looked at Monsieur Fogg
*    ... and I could contain myself no longer.
    'What is the purpose of our journey, Monsieur?'
    'A wager,' he replied.
    * *     'A wager!'[] I returned.
            He nodded.
            * * *     'But surely that is foolishness!'
            * * *  'A most serious matter then!'
            - - -     He nodded again.
            * * *    'But can we win?'
                    'That is what we will endeavour to find out,' he answered.
            * * *    'A modest wager, I trust?'
                    'Twenty thousand pounds,' he replied, quite flatly.
            * * *     I asked nothing further of him then[.], and after a final, polite cough, he offered nothing more to me. <>
    * *     'Ah[.'],' I replied, uncertain what I thought.
    - -     After that, <>
*    ... but I said nothing[] and <>
- we passed the day in silence.
- -> END

Ink gives me a way to write interactive work without making the writing feel secondary to the machinery around it. I can think in scenes, choices, returns, and tonal shifts while still working in something that feels close to prose. That matters to me because I want the structure to serve the voice, not replace it.

I also like how legible Ink is. Its branching logic is expressive enough for narrative play, but plain enough that I can revise it like writing instead of treating it like a software project first.

Ink itself was created by Inkle, and I’m glad to be building on their language and tools.