- I looked at Monsieur Fogg
* ... and I could contain myself no longer.
'What is the purpose of our journey, Monsieur?'
'A wager,' he replied.
* * 'A wager!'[] I returned.
He nodded.
* * * 'But surely that is foolishness!'
* * * 'A most serious matter then!'
- - - He nodded again.
* * * 'But can we win?'
'That is what we will endeavour to find out,' he answered.
* * * 'A modest wager, I trust?'
'Twenty thousand pounds,' he replied, quite flatly.
* * * I asked nothing further of him then[.], and after a final, polite cough, he offered nothing more to me. <>
* * 'Ah[.'],' I replied, uncertain what I thought.
- - After that, <>
* ... but I said nothing[] and <>
- we passed the day in silence.
- -> END
Ink gives me a way to write interactive work without making the writing feel secondary to the machinery around it. I can think in scenes, choices, returns, and tonal shifts while still working in something that feels close to prose. That matters to me because I want the structure to serve the voice, not replace it.
I also like how legible Ink is. Its branching logic is expressive enough for narrative play, but plain enough that I can revise it like writing instead of treating it like a software project first.
Ink itself was created by Inkle, and I’m glad to be building on their language and tools.